// ---- Created with 3Dmigoto v1.3.16 on Tue Sep 17 18:24:10 2019
Texture2D<float4> t12 : register(t12);

Texture2D<uint4> t11 : register(t11);

Texture3D<float4> t10 : register(t10);

TextureCube<float4> t9 : register(t9);

Texture2D<float4> t8 : register(t8);

Texture2D<float4> t7 : register(t7);

Texture2D<float4> t6 : register(t6);

Texture2D<float4> t5 : register(t5);

Texture2D<float4> t4 : register(t4);

Texture2D<float4> t3 : register(t3);

Texture2D<float4> t2 : register(t2);

Texture2D<float4> t1 : register(t1);

Texture2D<float4> t0 : register(t0);

SamplerState s4_s : register(s4);

SamplerState s3_s : register(s3);

SamplerState s2_s : register(s2);

SamplerState s1_s : register(s1);

SamplerState s0_s : register(s0);

cbuffer cb2 : register(b2)
{
  float4 cb2[6];
}

cbuffer cb1 : register(b1)
{
  float4 cb1[172];
}

cbuffer cb0 : register(b0)
{
  float4 cb0[15];
}




// 3Dmigoto declarations
#define cmp -
Texture1D<float4> IniParams : register(t120);
Texture2D<float4> StereoParams : register(t125);
#include <matrix.hlsl>

void main(
  float4 v0 : SV_Position0,
  uint v1 : SV_IsFrontFace0,
  out float4 o0 : SV_Target0,
  out float4 o1 : SV_Target1,
  out float4 o2 : SV_Target2,
  out float4 o3 : SV_Target3)
{
  float4 r0,r1,r2,r3,r4;
  uint4 bitmask, uiDest;
  float4 fDest;
  
float4 stereo = StereoParams.Load(0);
float4 params = IniParams.Load(0);

matrix ivp = {cb0[0],cb0[1],cb0[2],cb0[3]};
matrix vp = inverse(ivp);

  r0.xyzw = cb0[1].xyzw * v0.yyyy;
  r0.xyzw = v0.xxxx * cb0[0].xyzw + r0.xyzw;
  r1.xy = cb1[140].zw * v0.xy;
  r1.x = t0.SampleLevel(s1_s, r1.xy, 0).x;
  r0.xyzw = r1.xxxx * cb0[2].xyzw + r0.xyzw;
  r0.xyzw = cb0[3].xyzw + r0.xyzw;
  r0.xyz = r0.xyz / r0.www;
float4 tmp = mul(float4(r0.xyz, 1), vp);
tmp.x -= stereo.x * (tmp.w - stereo.y) * cb1[140].x / 2;
r0.xyz = mul(tmp, ivp);
  r1.yzw = float3(1,1,1) + r0.xyz;
  r1.yzw = cmp(r1.yzw < float3(0,0,0));
  r0.w = (int)r1.z | (int)r1.y;
  r0.w = (int)r1.w | (int)r0.w;
  if (r0.w != 0) discard;
  r1.yzw = float3(1,1,1) + -r0.xyz;
  r1.yzw = cmp(r1.yzw < float3(0,0,0));
  r0.w = (int)r1.z | (int)r1.y;
  r0.w = (int)r1.w | (int)r0.w;
  if (r0.w != 0) discard;
  r0.w = 0.875 + -r1.x;
  r0.w = cmp(r0.w < 0);
  if (r0.w != 0) discard;
  r1.yz = float2(0.5,0.5) * r0.yz;
  r0.w = dot(r1.yz, r1.yz);
  r0.w = cb2[3].z * r0.w;
  r0.w = max(9.99999997e-007, abs(r0.w));
  r0.w = log2(r0.w);
  r0.w = cb2[3].w * r0.w;
  r0.w = exp2(r0.w);
  r1.y = min(1, abs(cb0[12].z));
  r1.y = -0.499998987 + r1.y;
  r1.y = max(0, r1.y);
  r1.y = round(r1.y);
  r2.xyzw = cb1[45].xyzw * v0.yyyy;
  r2.xyzw = v0.xxxx * cb1[44].xyzw + r2.xyzw;
  r2.xyzw = r1.xxxx * cb1[46].xyzw + r2.xyzw;
  r2.xyzw = cb1[47].xyzw + r2.xyzw;
  // r1.xzw = r2.xyz / r2.www;
 
tmp = mul(float4(r2.xyz / r2.www, 1), MATRIX(cb1, 0));
tmp.x -= stereo.x * (tmp.w - stereo.y) * params.w;
r1.xzw = mul(tmp, MATRIX(cb1, 40)); 

  r1.xzw = -cb1[71].xyz + r1.xzw;
  r2.xyz = r0.xyz * float3(0.5,0.5,0.5) + float3(0.5,0.5,0.5);
  r0.x = dot(r0.yz, r0.yz);
  r0.x = min(1, r0.x);
  r0.x = 1 + -r0.x;
  r0.x = r0.x * cb2[4].x + -cb2[4].w;
  r0.yz = r1.xz * float2(0.00166666671,0.00166666671) + -r2.zy;
  r0.yz = r1.yy * r0.yz + r2.zy;
  r3.xy = r0.yz * float2(1.5,1.5) + float2(-0.5,-0.5);
  r4.x = dot(float2(0.937298417,0.348527849), r3.xy);
  r4.y = dot(float2(-0.348527849,0.937298417), r3.xy);
  r3.xy = float2(0.5,0.5) + r4.xy;
  r1.y = t5.Sample(s0_s, r3.xy).x;
  r2.w = saturate(r1.y + r1.y);
  r2.w = max(9.99999997e-007, r2.w);
  r3.x = r2.w * r2.w;
  r2.w = r3.x * r2.w;
  r3.xy = r0.yz * float2(6,6) + float2(-0.5,-0.5);
  r4.x = dot(float2(0.757056653,-0.653349221), r3.xy);
  r4.y = dot(float2(0.653349221,0.757056653), r3.xy);
  r3.xy = float2(0.5,0.5) + r4.xy;
  r3.x = t6.Sample(s0_s, r3.xy).x;
  r1.y = saturate(r2.w * r3.x + r1.y);
  r1.y = max(9.99999997e-007, r1.y);
  r1.y = log2(r1.y);
  r3.xyz = float3(0.00079999998,0.00079999998,0.00079999998) * r1.xzw;
  r1.xzw = cb1[68].xyz + -r1.xzw;
  r3.xyz = t10.Sample(s4_s, r3.xyz).xyz;
  r2.w = dot(r3.xyz, float3(0.649999976,0.224999994,0.125));
  r3.xy = float2(0.5,0.5) * r0.yz;
  r3.x = t6.Sample(s0_s, r3.xy).x;
  r3.x = -0.5 + r3.x;
  r3.x = 3.14159274 * r3.x;
  r3.x = sin(r3.x);
  r2.w = r3.x + r2.w;
  r2.w = r2.w * 2 + 0.800000012;
  r1.y = r2.w * r1.y;
  r1.y = exp2(r1.y);
  r2.w = max(9.99999997e-007, r1.y);
  r3.x = r2.w * r2.w;
  r2.w = r3.x * r2.w;
  r0.w = r2.w * r0.w;
  r0.w = min(1, r0.w);
  r3.xy = t3.Sample(s0_s, r0.yz).xy;
  r3.xy = r3.xy * float2(2,2) + float2(-1,-1);
  r2.w = dot(r3.xy, r3.xy);
  r2.w = 1 + -r2.w;
  r2.w = max(0, r2.w);
  r3.z = sqrt(r2.w);
  r4.xy = float2(4,4) * r0.yz;
  r4.xy = t2.Sample(s0_s, r4.xy).xy;
  r4.xy = r4.xy * float2(2,2) + float2(-1,-1);
  r2.w = dot(r4.xy, r4.xy);
  r2.w = 1 + -r2.w;
  r2.w = max(0, r2.w);
  r4.z = sqrt(r2.w);
  r3.xyz = -r4.xyz + r3.xyz;
  r3.xyz = r3.xyz * float3(0.349999994,0.349999994,0.349999994) + r4.xyz;
  r4.xy = t4.SampleBias(s2_s, r2.zy, cb1[150].w).xy;
  r4.xy = r4.xy * float2(2,2) + float2(-1,-1);
  r2.w = dot(r4.xy, r4.xy);
  r2.w = 1 + -r2.w;
  r2.w = max(0, r2.w);
  r4.z = sqrt(r2.w);
  r4.xyz = r4.xyz * cb2[1].xyz + -r3.xyz;
  r3.xyz = cb2[3].yyy * r4.xyz + r3.xyz;
  r4.xy = t1.Sample(s0_s, r0.yz).xy;
  r4.xy = r4.xy * float2(2,2) + float2(-1,-1);
  r2.w = dot(r4.xy, r4.xy);
  r2.w = 1 + -r2.w;
  r2.w = max(0, r2.w);
  r4.z = sqrt(r2.w);
  r3.xyz = -r4.xyz + r3.xyz;
  r3.xyz = r0.www * r3.xyz + r4.xyz;
  r3.xyz = float3(-0,-0,-1) + r3.xyz;
  r2.w = cb2[5].x + -cb2[4].w;
  r2.w = 1 / r2.w;
  r0.x = saturate(r2.w * r0.x);
  r2.w = r0.x * -2 + 3;
  r0.x = r0.x * r0.x;
  r0.x = r2.w * r0.x;
  r2.y = t7.SampleBias(s3_s, r2.zy, cb1[150].w).x;
  r2.x = r2.x * 2 + -1;
  r2.x = saturate(-abs(r2.x) * 4 + 4);
  r2.x = cb0[13].x * r2.x;
  r2.x = cb0[13].y * r2.x;
  r2.y = cb2[5].z * r2.y;
  r2.z = 1 + -r1.y;
  r2.y = r2.y * 25 + -r2.z;
  r0.x = saturate(r2.y * r0.x);
  r2.y = max(9.99999997e-007, r0.x);
  r2.z = r2.y + r2.y;
  r2.y = r2.y * r2.y;
  r2.z = min(1, r2.z);
  r3.xyz = r2.zzz * r3.xyz;
  r3.xyz = r3.xyz * float3(1.5,1.5,1.5) + float3(0,0,1);
  r2.z = dot(r1.xzw, r1.xzw);
  r2.z = rsqrt(r2.z);
  r1.xzw = r2.zzz * r1.xzw;
  r2.z = dot(r3.xyz, r1.xzw);
  r3.xyz = r3.xyz * r2.zzz;
  r1.xzw = r3.xyz * float3(2,2,2) + -r1.xzw;
  r1.xzw = t9.Sample(s4_s, r1.xzw).xyz;
  r1.xzw = max(float3(9.99999997e-007,9.99999997e-007,9.99999997e-007), abs(r1.xzw));
  r1.xzw = r1.xzw * r1.xzw;
  r1.xzw = r1.xzw * r1.xzw;
  r1.xzw = r1.xzw * r1.xzw;
  r1.xzw = r1.xzw * r1.xzw;
  r1.xzw = float3(0.797744989,0.959923983,1) * r1.xzw;
  r2.zw = float2(-0.5,-0.5) + r0.yz;
  r0.yz = r0.yz * float2(2.1500001,2.1500001) + float2(0.449999988,0.944999933);
  r0.y = t8.Sample(s0_s, r0.yz).y;
  r3.x = dot(float2(0.996042132,-0.0888825506), r2.zw);
  r3.y = dot(float2(0.0888825506,0.996042132), r2.zw);
  r2.zw = float2(0.5,0.5) + r3.xy;
  r0.z = t8.Sample(s0_s, r2.zw).y;
  r0.z = r0.z + -r0.y;
  r0.y = r0.z * 0.5 + r0.y;
  r0.y = max(9.99999997e-007, abs(r0.y));
  r0.y = r0.y * r0.y;
  r0.y = 5 * r0.y;
  r0.y = min(1, r0.y);
  r3.xyz = r0.yyy * float3(0.526562989,0.546505988,0.550000012) + float3(0.239061996,0.328491986,0.449999988);
  r4.xyz = r3.xyz * r0.yyy;
  r4.xyz = float3(0.953294992,0.875169992,0.796875) * r4.xyz;
  r3.xyz = r3.xyz * float3(0.0467050001,0.12483,0.203125) + r4.xyz;
  r0.y = r0.x * r1.y;
  r0.y = min(1, r0.y);
  r0.z = max(9.99999997e-007, r0.y);
  r1.y = r0.z * r0.z;
  r0.z = r1.y * r0.z;
  r4.xyz = r0.zzz * float3(0.689323425,0.743174076,0.757292032) + float3(0.101926997,0.227433994,0.422707975);
  r4.xyz = r0.yyy * r4.xyz + float3(0.00875000004,0.0160559993,0.0199999996);
  r4.xyz = r4.xyz + -r3.xyz;
  r0.yzw = r0.www * r4.xyz + r3.xyz;
  r3.xyz = r0.yzw * r0.xxx;
  o0.xyz = saturate(r0.yzw);
  r0.x = 0.899999976 * r0.x;
  r0.w = r0.x * r2.x;
  r2.xzw = float3(0.330000013,0.330000013,0.330000013) * r3.xyz;
  r1.xyz = r1.xzw * r2.yyy + r2.xzw;
  r1.w = dot(cb1[171].xyz, float3(0.333332986,0.333332986,0.333332986));
  r1.w = r1.w + r1.w;
  r1.w = max(0.0500000007, r1.w);
  r1.w = min(1, r1.w);
  r1.w = r1.w * 0.899999976 + 0.100000001;
  r1.xyz = r1.xyz * r1.www;
  r1.w = t12.Load(float4(0,0,0,0)).x;
  r2.x = cmp(r1.w != 0.000000);
  r1.w = 1 / r1.w;
  r1.w = r2.x ? r1.w : 1;
  r1.xyz = r1.xyz * r1.www + cb2[2].xyz;
  r0.xyz = max(float3(0,0,0), r1.xyz);
  r1.xyzw = float4(0,-1,0,1) + v0.xyxy;
  r2.xyzw = cb1[45].xyzw * r1.yyyy;
  r2.xyzw = r1.xxxx * cb1[44].xyzw + r2.xyzw;
  r3.xyzw = cb1[140].zwzw * r1.xyzw;
  r1.x = t0.SampleLevel(s1_s, r3.xy, 0).x;
  r1.y = t0.SampleLevel(s1_s, r3.zw, 0).x;
  r2.xyzw = r1.xxxx * cb1[46].xyzw + r2.xyzw;
  r2.xyzw = cb1[47].xyzw + r2.xyzw;
  r2.xyz = r2.yzx / r2.www;
  r2.xyz = -cb1[71].yzx + r2.xyz;
  r3.xyzw = cb1[45].xyzw * r1.wwww;
  r3.xyzw = r1.zzzz * cb1[44].xyzw + r3.xyzw;
  r1.xyzw = r1.yyyy * cb1[46].xyzw + r3.xyzw;
  r1.xyzw = cb1[47].xyzw + r1.xyzw;
  r1.xyz = r1.yzx / r1.www;
  r1.xyz = -cb1[71].yzx + r1.xyz;
  r1.xyz = r2.xyz + -r1.xyz;
  r1.w = dot(r1.xyz, r1.xyz);
  r1.w = rsqrt(r1.w);
  r1.xyz = r1.xyz * r1.www;
  r2.xyzw = float4(-1,0,1,0) + v0.xyxy;
  r3.xyzw = cb1[45].xyzw * r2.yyyy;
  r3.xyzw = r2.xxxx * cb1[44].xyzw + r3.xyzw;
  r4.xyzw = cb1[140].zwzw * r2.xyzw;
  r1.w = t0.SampleLevel(s1_s, r4.xy, 0).x;
  r2.x = t0.SampleLevel(s1_s, r4.zw, 0).x;
  r3.xyzw = r1.wwww * cb1[46].xyzw + r3.xyzw;
  r3.xyzw = cb1[47].xyzw + r3.xyzw;
  r3.xyz = r3.zxy / r3.www;
  r3.xyz = -cb1[71].zxy + r3.xyz;
  r4.xyzw = cb1[45].xyzw * r2.wwww;
  r4.xyzw = r2.zzzz * cb1[44].xyzw + r4.xyzw;
  r2.xyzw = r2.xxxx * cb1[46].xyzw + r4.xyzw;
  r2.xyzw = cb1[47].xyzw + r2.xyzw;
  r2.xyz = r2.zxy / r2.www;
  r2.xyz = -cb1[71].zxy + r2.xyz;
  r2.xyz = r2.xyz + -r3.xyz;
  r1.w = dot(r2.xyz, r2.xyz);
  r1.w = rsqrt(r1.w);
  r2.xyz = r2.xyz * r1.www;
  r3.xyz = r2.xyz * r1.xyz;
  r1.xyz = r2.zxy * r1.yzx + -r3.xyz;
  r1.w = dot(cb0[4].xyz, cb0[4].xyz);
  r1.w = rsqrt(r1.w);
  r2.xyz = cb0[4].xyz * r1.www;
  r1.x = dot(r1.xyz, r2.xyz);
  r1.x = cmp(cb0[13].z >= r1.x);
  r2.xy = (uint2)v0.xy;
  r2.zw = float2(0,0);
  r1.y = t11.Load(r2.xyz).x;
  r1.yz = (int2)r1.yy & int2(4,128);
  r1.yz = cmp((int2)r1.yz == int2(4,128));
  r2.x = cmp(asint(cb0[14].x) != 0);
  r2.y = ~(int)r2.x;
  r1.yz = r1.yz ? r2.xy : 0;
  r1.y = (int)r1.y | (int)r1.z;
  r1.y = ~(int)r1.y;
  r1.x = (int)r1.y | (int)r1.x;
  r0.xyzw = r1.xxxx ? float4(0,0,0,0) : r0.xyzw;
  o3.xyzw = r0.xyzw;
  o0.w = r0.w;
  r0.xyz = cb1[145].www * float3(0,0,1) + cb1[145].xyz;
  r1.x = dot(r0.xyz, r0.xyz);
  r1.x = rsqrt(r1.x);
  r0.xyz = r1.xxx * r0.xyz;
  r0.z = -r0.z * r1.w;
  r1.x = dot(cb0[5].xyz, cb0[5].xyz);
  r1.y = rsqrt(r1.x);
  r1.x = dot(cb0[6].xyz, cb0[6].xyz);
  r1.z = rsqrt(r1.x);
  r0.xy = r1.yz * r0.yx;
  r1.xyz = cb0[5].xyz * r0.xxx;
  r1.xyz = r0.zzz * cb0[4].xyz + r1.xyz;
  r0.xyz = r0.yyy * cb0[6].xyz + r1.xyz;
  r1.x = dot(r0.xyz, r0.xyz);
  r1.x = rsqrt(r1.x);
  r0.xyz = r1.xxx * r0.xyz;
  o1.xyz = r0.xyz * float3(0.5,0.5,0.5) + float3(0.501960814,0.501960814,0.501960814);
  o1.w = r0.w;
  o2.w = r0.w;
  o2.xyz = float3(1,0,0);
  return;
}

/*~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
//
// Generated by Microsoft (R) D3D Shader Disassembler
//
//   using 3Dmigoto v1.3.16 on Tue Sep 17 18:24:10 2019
//
//
// Input signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Position              0   xyzw        0      POS   float   xy
// SV_IsFrontFace           0   x           1    FFACE    uint
//
//
// Output signature:
//
// Name                 Index   Mask Register SysValue  Format   Used
// -------------------- ----- ------ -------- -------- ------- ------
// SV_Target                0   xyzw        0   TARGET   float   xyzw
// SV_Target                1   xyzw        1   TARGET   float   xyzw
// SV_Target                2   xyzw        2   TARGET   float   xyzw
// SV_Target                3   xyzw        3   TARGET   float   xyzw
//
ps_5_0
dcl_globalFlags refactoringAllowed
dcl_constantbuffer cb0[15], immediateIndexed
dcl_constantbuffer cb1[172], immediateIndexed
dcl_constantbuffer cb2[6], immediateIndexed
dcl_sampler s0, mode_default
dcl_sampler s1, mode_default
dcl_sampler s2, mode_default
dcl_sampler s3, mode_default
dcl_sampler s4, mode_default
dcl_resource_texture2d (float,float,float,float) t0
dcl_resource_texture2d (float,float,float,float) t1
dcl_resource_texture2d (float,float,float,float) t2
dcl_resource_texture2d (float,float,float,float) t3
dcl_resource_texture2d (float,float,float,float) t4
dcl_resource_texture2d (float,float,float,float) t5
dcl_resource_texture2d (float,float,float,float) t6
dcl_resource_texture2d (float,float,float,float) t7
dcl_resource_texture2d (float,float,float,float) t8
dcl_resource_texturecube (float,float,float,float) t9
dcl_resource_texture3d (float,float,float,float) t10
dcl_resource_texture2d (uint,uint,uint,uint) t11
dcl_resource_texture2d (float,float,float,float) t12
dcl_input_ps_siv linear noperspective v0.xy, position
dcl_output o0.xyzw
dcl_output o1.xyzw
dcl_output o2.xyzw
dcl_output o3.xyzw
dcl_temps 5
mul r0.xyzw, v0.yyyy, cb0[1].xyzw
mad r0.xyzw, v0.xxxx, cb0[0].xyzw, r0.xyzw
mul r1.xy, v0.xyxx, cb1[140].zwzz
sample_l_indexable(texture2d)(float,float,float,float) r1.x, r1.xyxx, t0.xyzw, s1, l(0.000000)
mad r0.xyzw, r1.xxxx, cb0[2].xyzw, r0.xyzw
add r0.xyzw, r0.xyzw, cb0[3].xyzw
div r0.xyz, r0.xyzx, r0.wwww
add r1.yzw, r0.xxyz, l(0.000000, 1.000000, 1.000000, 1.000000)
lt r1.yzw, r1.yyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
or r0.w, r1.z, r1.y
or r0.w, r1.w, r0.w
discard_nz r0.w
add r1.yzw, -r0.xxyz, l(0.000000, 1.000000, 1.000000, 1.000000)
lt r1.yzw, r1.yyzw, l(0.000000, 0.000000, 0.000000, 0.000000)
or r0.w, r1.z, r1.y
or r0.w, r1.w, r0.w
discard_nz r0.w
add r0.w, -r1.x, l(0.875000)
lt r0.w, r0.w, l(0.000000)
discard_nz r0.w
mul r1.yz, r0.yyzy, l(0.000000, 0.500000, 0.500000, 0.000000)
dp2 r0.w, r1.yzyy, r1.yzyy
mul r0.w, r0.w, cb2[3].z
max r0.w, |r0.w|, l(0.000001)
log r0.w, r0.w
mul r0.w, r0.w, cb2[3].w
exp r0.w, r0.w
min r1.y, |cb0[12].z|, l(1.000000)
add r1.y, r1.y, l(-0.499999)
max r1.y, r1.y, l(0.000000)
round_ne r1.y, r1.y
mul r2.xyzw, v0.yyyy, cb1[45].xyzw
mad r2.xyzw, v0.xxxx, cb1[44].xyzw, r2.xyzw
mad r2.xyzw, r1.xxxx, cb1[46].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb1[47].xyzw
div r1.xzw, r2.xxyz, r2.wwww
add r1.xzw, r1.xxzw, -cb1[71].xxyz
mad r2.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.500000, 0.500000, 0.500000, 0.000000)
dp2 r0.x, r0.yzyy, r0.yzyy
min r0.x, r0.x, l(1.000000)
add r0.x, -r0.x, l(1.000000)
mad r0.x, r0.x, cb2[4].x, -cb2[4].w
mad r0.yz, r1.xxzx, l(0.000000, 0.00166666671, 0.00166666671, 0.000000), -r2.zzyz
mad r0.yz, r1.yyyy, r0.yyzy, r2.zzyz
mad r3.xy, r0.yzyy, l(1.500000, 1.500000, 0.000000, 0.000000), l(-0.500000, -0.500000, 0.000000, 0.000000)
dp2 r4.x, l(0.937298417, 0.348527849, 0.000000, 0.000000), r3.xyxx
dp2 r4.y, l(-0.348527849, 0.937298417, 0.000000, 0.000000), r3.xyxx
add r3.xy, r4.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r1.y, r3.xyxx, t5.yxzw, s0
add_sat r2.w, r1.y, r1.y
max r2.w, r2.w, l(0.000001)
mul r3.x, r2.w, r2.w
mul r2.w, r2.w, r3.x
mad r3.xy, r0.yzyy, l(6.000000, 6.000000, 0.000000, 0.000000), l(-0.500000, -0.500000, 0.000000, 0.000000)
dp2 r4.x, l(0.757056653, -0.653349221, 0.000000, 0.000000), r3.xyxx
dp2 r4.y, l(0.653349221, 0.757056653, 0.000000, 0.000000), r3.xyxx
add r3.xy, r4.xyxx, l(0.500000, 0.500000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.x, r3.xyxx, t6.xyzw, s0
mad_sat r1.y, r2.w, r3.x, r1.y
max r1.y, r1.y, l(0.000001)
log r1.y, r1.y
mul r3.xyz, r1.xzwx, l(0.000800, 0.000800, 0.000800, 0.000000)
add r1.xzw, -r1.xxzw, cb1[68].xxyz
sample_indexable(texture3d)(float,float,float,float) r3.xyz, r3.xyzx, t10.xyzw, s4
dp3 r2.w, r3.xyzx, l(0.650000, 0.225000, 0.125000, 0.000000)
mul r3.xy, r0.yzyy, l(0.500000, 0.500000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r3.x, r3.xyxx, t6.xyzw, s0
add r3.x, r3.x, l(-0.500000)
mul r3.x, r3.x, l(3.14159274)
sincos r3.x, null, r3.x
add r2.w, r2.w, r3.x
mad r2.w, r2.w, l(2.000000), l(0.800000)
mul r1.y, r1.y, r2.w
exp r1.y, r1.y
max r2.w, r1.y, l(0.000001)
mul r3.x, r2.w, r2.w
mul r2.w, r2.w, r3.x
mul r0.w, r0.w, r2.w
min r0.w, r0.w, l(1.000000)
sample_indexable(texture2d)(float,float,float,float) r3.xy, r0.yzyy, t3.xyzw, s0
mad r3.xy, r3.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r2.w, r3.xyxx, r3.xyxx
add r2.w, -r2.w, l(1.000000)
max r2.w, r2.w, l(0.000000)
sqrt r3.z, r2.w
mul r4.xy, r0.yzyy, l(4.000000, 4.000000, 0.000000, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r4.xy, r4.xyxx, t2.xyzw, s0
mad r4.xy, r4.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r2.w, r4.xyxx, r4.xyxx
add r2.w, -r2.w, l(1.000000)
max r2.w, r2.w, l(0.000000)
sqrt r4.z, r2.w
add r3.xyz, r3.xyzx, -r4.xyzx
mad r3.xyz, r3.xyzx, l(0.350000, 0.350000, 0.350000, 0.000000), r4.xyzx
sample_b_indexable(texture2d)(float,float,float,float) r4.xy, r2.zyzz, t4.xyzw, s2, cb1[150].w
mad r4.xy, r4.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r2.w, r4.xyxx, r4.xyxx
add r2.w, -r2.w, l(1.000000)
max r2.w, r2.w, l(0.000000)
sqrt r4.z, r2.w
mad r4.xyz, r4.xyzx, cb2[1].xyzx, -r3.xyzx
mad r3.xyz, cb2[3].yyyy, r4.xyzx, r3.xyzx
sample_indexable(texture2d)(float,float,float,float) r4.xy, r0.yzyy, t1.xyzw, s0
mad r4.xy, r4.xyxx, l(2.000000, 2.000000, 0.000000, 0.000000), l(-1.000000, -1.000000, 0.000000, 0.000000)
dp2 r2.w, r4.xyxx, r4.xyxx
add r2.w, -r2.w, l(1.000000)
max r2.w, r2.w, l(0.000000)
sqrt r4.z, r2.w
add r3.xyz, r3.xyzx, -r4.xyzx
mad r3.xyz, r0.wwww, r3.xyzx, r4.xyzx
add r3.xyz, r3.xyzx, l(-0.000000, -0.000000, -1.000000, 0.000000)
add r2.w, -cb2[4].w, cb2[5].x
div r2.w, l(1.000000, 1.000000, 1.000000, 1.000000), r2.w
mul_sat r0.x, r0.x, r2.w
mad r2.w, r0.x, l(-2.000000), l(3.000000)
mul r0.x, r0.x, r0.x
mul r0.x, r0.x, r2.w
sample_b_indexable(texture2d)(float,float,float,float) r2.y, r2.zyzz, t7.yxzw, s3, cb1[150].w
mad r2.x, r2.x, l(2.000000), l(-1.000000)
mad_sat r2.x, -|r2.x|, l(4.000000), l(4.000000)
mul r2.x, r2.x, cb0[13].x
mul r2.x, r2.x, cb0[13].y
mul r2.y, r2.y, cb2[5].z
add r2.z, -r1.y, l(1.000000)
mad r2.y, r2.y, l(25.000000), -r2.z
mul_sat r0.x, r0.x, r2.y
max r2.y, r0.x, l(0.000001)
add r2.z, r2.y, r2.y
mul r2.y, r2.y, r2.y
min r2.z, r2.z, l(1.000000)
mul r3.xyz, r3.xyzx, r2.zzzz
mad r3.xyz, r3.xyzx, l(1.500000, 1.500000, 1.500000, 0.000000), l(0.000000, 0.000000, 1.000000, 0.000000)
dp3 r2.z, r1.xzwx, r1.xzwx
rsq r2.z, r2.z
mul r1.xzw, r1.xxzw, r2.zzzz
dp3 r2.z, r3.xyzx, r1.xzwx
mul r3.xyz, r2.zzzz, r3.xyzx
mad r1.xzw, r3.xxyz, l(2.000000, 0.000000, 2.000000, 2.000000), -r1.xxzw
sample_indexable(texturecube)(float,float,float,float) r1.xzw, r1.xzwx, t9.xwyz, s4
max r1.xzw, |r1.xxzw|, l(0.000001, 0.000000, 0.000001, 0.000001)
mul r1.xzw, r1.xxzw, r1.xxzw
mul r1.xzw, r1.xxzw, r1.xxzw
mul r1.xzw, r1.xxzw, r1.xxzw
mul r1.xzw, r1.xxzw, r1.xxzw
mul r1.xzw, r1.xxzw, l(0.797745, 0.000000, 0.959924, 1.000000)
add r2.zw, r0.yyyz, l(0.000000, 0.000000, -0.500000, -0.500000)
mad r0.yz, r0.yyzy, l(0.000000, 2.150000, 2.150000, 0.000000), l(0.000000, 0.450000, 0.944999933, 0.000000)
sample_indexable(texture2d)(float,float,float,float) r0.y, r0.yzyy, t8.xyzw, s0
dp2 r3.x, l(0.996042132, -0.0888825506, 0.000000, 0.000000), r2.zwzz
dp2 r3.y, l(0.0888825506, 0.996042132, 0.000000, 0.000000), r2.zwzz
add r2.zw, r3.xxxy, l(0.000000, 0.000000, 0.500000, 0.500000)
sample_indexable(texture2d)(float,float,float,float) r0.z, r2.zwzz, t8.xzyw, s0
add r0.z, -r0.y, r0.z
mad r0.y, r0.z, l(0.500000), r0.y
max r0.y, |r0.y|, l(0.000001)
mul r0.y, r0.y, r0.y
mul r0.y, r0.y, l(5.000000)
min r0.y, r0.y, l(1.000000)
mad r3.xyz, r0.yyyy, l(0.526563, 0.546506, 0.550000, 0.000000), l(0.239062, 0.328492, 0.450000, 0.000000)
mul r4.xyz, r0.yyyy, r3.xyzx
mul r4.xyz, r4.xyzx, l(0.953295, 0.875170, 0.796875, 0.000000)
mad r3.xyz, r3.xyzx, l(0.046705, 0.124830, 0.203125, 0.000000), r4.xyzx
mul r0.y, r1.y, r0.x
min r0.y, r0.y, l(1.000000)
max r0.z, r0.y, l(0.000001)
mul r1.y, r0.z, r0.z
mul r0.z, r0.z, r1.y
mad r4.xyz, r0.zzzz, l(0.689323425, 0.743174076, 0.757292032, 0.000000), l(0.101927, 0.227434, 0.422707975, 0.000000)
mad r4.xyz, r0.yyyy, r4.xyzx, l(0.008750, 0.016056, 0.020000, 0.000000)
add r4.xyz, -r3.xyzx, r4.xyzx
mad r0.yzw, r0.wwww, r4.xxyz, r3.xxyz
mul r3.xyz, r0.xxxx, r0.yzwy
mov_sat o0.xyz, r0.yzwy
mul r0.x, r0.x, l(0.900000)
mul r0.w, r2.x, r0.x
mul r2.xzw, r3.xxyz, l(0.330000, 0.000000, 0.330000, 0.330000)
mad r1.xyz, r1.xzwx, r2.yyyy, r2.xzwx
dp3 r1.w, cb1[171].xyzx, l(0.333333, 0.333333, 0.333333, 0.000000)
add r1.w, r1.w, r1.w
max r1.w, r1.w, l(0.050000)
min r1.w, r1.w, l(1.000000)
mad r1.w, r1.w, l(0.900000), l(0.100000)
mul r1.xyz, r1.wwww, r1.xyzx
ld_indexable(texture2d)(float,float,float,float) r1.w, l(0, 0, 0, 0), t12.yzwx
ne r2.x, r1.w, l(0.000000)
div r1.w, l(1.000000, 1.000000, 1.000000, 1.000000), r1.w
movc r1.w, r2.x, r1.w, l(1.000000)
mad r1.xyz, r1.xyzx, r1.wwww, cb2[2].xyzx
max r0.xyz, r1.xyzx, l(0.000000, 0.000000, 0.000000, 0.000000)
add r1.xyzw, v0.xyxy, l(0.000000, -1.000000, 0.000000, 1.000000)
mul r2.xyzw, r1.yyyy, cb1[45].xyzw
mad r2.xyzw, r1.xxxx, cb1[44].xyzw, r2.xyzw
mul r3.xyzw, r1.xyzw, cb1[140].zwzw
sample_l_indexable(texture2d)(float,float,float,float) r1.x, r3.xyxx, t0.xyzw, s1, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r1.y, r3.zwzz, t0.yxzw, s1, l(0.000000)
mad r2.xyzw, r1.xxxx, cb1[46].xyzw, r2.xyzw
add r2.xyzw, r2.xyzw, cb1[47].xyzw
div r2.xyz, r2.yzxy, r2.wwww
add r2.xyz, r2.xyzx, -cb1[71].yzxy
mul r3.xyzw, r1.wwww, cb1[45].xyzw
mad r3.xyzw, r1.zzzz, cb1[44].xyzw, r3.xyzw
mad r1.xyzw, r1.yyyy, cb1[46].xyzw, r3.xyzw
add r1.xyzw, r1.xyzw, cb1[47].xyzw
div r1.xyz, r1.yzxy, r1.wwww
add r1.xyz, r1.xyzx, -cb1[71].yzxy
add r1.xyz, -r1.xyzx, r2.xyzx
dp3 r1.w, r1.xyzx, r1.xyzx
rsq r1.w, r1.w
mul r1.xyz, r1.wwww, r1.xyzx
add r2.xyzw, v0.xyxy, l(-1.000000, 0.000000, 1.000000, 0.000000)
mul r3.xyzw, r2.yyyy, cb1[45].xyzw
mad r3.xyzw, r2.xxxx, cb1[44].xyzw, r3.xyzw
mul r4.xyzw, r2.xyzw, cb1[140].zwzw
sample_l_indexable(texture2d)(float,float,float,float) r1.w, r4.xyxx, t0.yzwx, s1, l(0.000000)
sample_l_indexable(texture2d)(float,float,float,float) r2.x, r4.zwzz, t0.xyzw, s1, l(0.000000)
mad r3.xyzw, r1.wwww, cb1[46].xyzw, r3.xyzw
add r3.xyzw, r3.xyzw, cb1[47].xyzw
div r3.xyz, r3.zxyz, r3.wwww
add r3.xyz, r3.xyzx, -cb1[71].zxyz
mul r4.xyzw, r2.wwww, cb1[45].xyzw
mad r4.xyzw, r2.zzzz, cb1[44].xyzw, r4.xyzw
mad r2.xyzw, r2.xxxx, cb1[46].xyzw, r4.xyzw
add r2.xyzw, r2.xyzw, cb1[47].xyzw
div r2.xyz, r2.zxyz, r2.wwww
add r2.xyz, r2.xyzx, -cb1[71].zxyz
add r2.xyz, -r3.xyzx, r2.xyzx
dp3 r1.w, r2.xyzx, r2.xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, r2.xyzx
mul r3.xyz, r1.xyzx, r2.xyzx
mad r1.xyz, r2.zxyz, r1.yzxy, -r3.xyzx
dp3 r1.w, cb0[4].xyzx, cb0[4].xyzx
rsq r1.w, r1.w
mul r2.xyz, r1.wwww, cb0[4].xyzx
dp3 r1.x, r1.xyzx, r2.xyzx
ge r1.x, cb0[13].z, r1.x
ftou r2.xy, v0.xyxx
mov r2.zw, l(0,0,0,0)
ld_indexable(texture2d)(uint,uint,uint,uint) r1.y, r2.xyzw, t11.yxzw
and r1.yz, r1.yyyy, l(0, 4, 128, 0)
ieq r1.yz, r1.yyzy, l(0, 4, 128, 0)
ine r2.x, cb0[14].x, l(0)
not r2.y, r2.x
and r1.yz, r1.yyzy, r2.xxyx
or r1.y, r1.y, r1.z
not r1.y, r1.y
or r1.x, r1.y, r1.x
movc r0.xyzw, r1.xxxx, l(0,0,0,0), r0.xyzw
mov o3.xyzw, r0.xyzw
mov o0.w, r0.w
mad r0.xyz, cb1[145].wwww, l(0.000000, 0.000000, 1.000000, 0.000000), cb1[145].xyzx
dp3 r1.x, r0.xyzx, r0.xyzx
rsq r1.x, r1.x
mul r0.xyz, r0.xyzx, r1.xxxx
mul r0.z, r1.w, -r0.z
dp3 r1.x, cb0[5].xyzx, cb0[5].xyzx
rsq r1.y, r1.x
dp3 r1.x, cb0[6].xyzx, cb0[6].xyzx
rsq r1.z, r1.x
mul r0.xy, r0.yxyy, r1.yzyy
mul r1.xyz, r0.xxxx, cb0[5].xyzx
mad r1.xyz, r0.zzzz, cb0[4].xyzx, r1.xyzx
mad r0.xyz, r0.yyyy, cb0[6].xyzx, r1.xyzx
dp3 r1.x, r0.xyzx, r0.xyzx
rsq r1.x, r1.x
mul r0.xyz, r0.xyzx, r1.xxxx
mad o1.xyz, r0.xyzx, l(0.500000, 0.500000, 0.500000, 0.000000), l(0.501960814, 0.501960814, 0.501960814, 0.000000)
mov o1.w, r0.w
mov o2.w, r0.w
mov o2.xyz, l(1.000000,0,0,0)
ret
// Approximately 0 instruction slots used

//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~*/
